/Alt List - Paladins
Note: many of these skills are "innate" or "passive"; 
meaning they Don't need to be activated or turned on because they always are.
The in-game descriptions mention if an  ability is passive or not passive.

Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1

Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1

Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1

Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1

Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1

Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1

Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1

Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1

Ability #21: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 6

Ability #23: Spell Casting Fury
Description: The first three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells. Additional ranks further increase that chance.
Cost per Level: 2

Ability #23: Spell Casting Fury
Description: The first three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells. Additional ranks further increase that chance.
Cost per Level: 4

Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 6

Ability #29: Natural Healing
Description: This ability raises your natural regeneration by one point per ability level.
Cost per Level: 6

Ability #31: Fear Resistance
Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Cost per Level: 6

Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9

Ability #74: Improved Lay on Hands
Description: This ability will turn your Lay of Hands into a complete heal.
Cost per Level: 5

Ability #76: Act of Valor
Description: This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.
Cost per Level: 3

Ability #78: Fearless
Description: This ability will make you permanently immune to fear spells.
Cost per Level: 6

Ability #79: 2 Hand Bash
Description: This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
Cost per Level: 6

Ability #119: Body and Mind Rejuvenation
Description: This ability will give you one additional point of mana and hit point regeneration.
Cost per Level: 5

Ability #120: Physical Enhancement
Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Cost per Level: 5

Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1

Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1

Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1

Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1

Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1

Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1

Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3

Ability #30: Combat Fury
Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Cost per Level: 3

Ability #104: Double Riposte
Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
Cost per Level: 3

Ability #188: Knight's Advantage
Description: This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 6

Ability #196: Rush to Judgment
Description: Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
Cost per Level: 2

Ability #200: Fervent Blessing
Description: This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3

Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 5

Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3

Ability #235: Weapon Affinity
Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
Cost per Level: 5

Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 9

Ability #251: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells below a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71.
Cost per Level: 3

Ability #282: Hastened Piety
Description: This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
Cost per Level: 9

Ability #283: Immobilizing Bash
Description: This ability increases the chance that your bashes will stun the enemy.
Cost per Level: 5

Ability #284: Vicious Smash
Description: This ability increases the damage you do with your bashes.
Cost per Level: 5

Ability #286: Purification
Description: A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves.
Cost per Level: 12

Ability #315: Planar Durability
Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3

Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environements.
Cost per Level: 5

Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 9

Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 9

Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3

Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 6

Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 9

Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3

Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 9

Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5

Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7

Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5

Ability #466: Trials of Mata Muram
Description: You have been strengthened by your ordeals during the Trials of Mata Muram, increasing your maximum resistance levels.
Cost per Level: 0

Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5

Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5

Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3

Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5

Ability #18: Healing Adept
Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
Cost per Level: 9

Ability #358: Fury of Magic
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3

Ability #389: Healing Boon
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
Cost per Level: 3

Ability #389: Healing Boon
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
Cost per Level: 6

Ability #73: Divine Stun
Description: Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 68 for rank 1, level 73 for rank 2, and level 78 for rank 3.
Cost per Level: 9

Ability #434: Steadfast Will
Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
Cost per Level: 9

Ability #435: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
Cost per Level: 9

Ability #476: Gift of the Keepers
Description: Your devotion to Norrath's Keepers grants you increased statistics.
Cost per Level: 0

Ability #477: Valor of the Keepers
Description: Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance.
Cost per Level: 0

Ability #481: Lesson of the Devoted
Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.
Cost per Level: 0

Ability #482: Infusion of the Faithful
Description: This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.
Cost per Level: 0

Ability #483: Chaotic Jester
Description: This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone.
Cost per Level: 0

Ability #484: Expedient Recovery
Description: This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.
Cost per Level: 0

Ability #485: Steadfast Servant
Description: This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone.
Cost per Level: 0

Ability #486: Staunch Recovery
Description: When used, this ability restores you to full health, mana, and endurance.
Cost per Level: 0

Ability #487: Intensity of the Resolute
Description: This ability greatly increases the power of your melee and ranged attacks, your chance to perform critical hits on direct damage and damage-over-time spells, and your chance to perform exceptional heals on both direct healing and heal-over-time spells.
Cost per Level: 0

Ability #488: Torment of Blood
Description: The curse spreads further, seeping into your thoughts and plaguing your dreams. Shadows lurk on the edge of vision, haunting your steps.
Cost per Level: 0

Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9

Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
Cost per Level: 5

Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
Cost per Level: 5

Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3

Ability #529: Cloak of Light
Description: This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.
Cost per Level: 12

Ability #498: Enhanced Aggression
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5

Ability #564: Knight's Expertise
Description: Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.
Cost per Level: 7

Ability #77: Holy Steed
Description: This ability provides you with the power to call the ultimate holy steed to your side. Rank 2 provides your steed with armored barding.
Cost per Level: 0

Ability #570: Valiant Steed
Description: This ability provides you with the power to call a valiant unicorn to your side.
Cost per Level: 9

Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0

Ability #511: Throne of Heroes
Description: This ability enables you to teleport to the Throne of Heroes in the Guild Lobby.
Cost per Level: 0

Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 6

Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 9

Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 5

Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
Cost per Level: 5

Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3

Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 3

Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot.
Cost per Level: 5

Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot.
Cost per Level: 5

Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3

Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 3

Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3

Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3

Ability #338: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
Cost per Level: 6

Ability #32: Finishing Blow
Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Cost per Level: 3

Ability #203: Speed of the Knight
Description: Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
Cost per Level: 6

Ability #19: Healing Gift
Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank. An exceptional heal doubles the healing value of the spell.
Cost per Level: 6

Ability #676: Unflinching Will
Description: This ability increases your ability to withstand a stunning blow from any angle.
Cost per Level: 6

Ability #75: Slay Undead
Description: This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur.
Cost per Level: 7

Ability #180: Hand of Piety
Description: This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability.
Cost per Level: 5

Ability #73: Divine Stun
Description: Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 68 for rank 1, level 73 for rank 2, and level 78 for rank 3.
Cost per Level: 9

Ability #701: Armor of the Inquisitor
Description: Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor.
Cost per Level: 9

Ability #702: Hand of Disruption
Description: Hand of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you.
Cost per Level: 9

Ability #285: Radiant Cure
Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.
Cost per Level: 6

Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 5

Ability #5000: Glyph of Courage
Description: This ability increases many forms of damage.
Cost per Level: 4

Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4

Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4

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